Interactive Maths Links for the Australian Curriculum
-
apply an understanding of place value and the role of zero to read and write numbers of any size
Japanese Abacus
BBC Place Value Game
Toonuniversity Place Value Game
Make Largest Number Game
-
state the place value of digits in numbers of any size
Japanese Abacus
Balloon Pop Games
Fruit Shoot Games
Place Value Game – L2 and L3
IXL Place Value
Mathplay Game
HBSchools Place Value
Find the Number on the Numberline
(breaks number down)
-
arrange numbers of any size in ascending and descending order
Balloon Pop Games
One False Move – several levels
-
record numbers of any size using expanded notation, eg 163 480 = 100 000 + 60 000 + 3000 + 400 + 80
321 Know Expanded Form
CONTENT
Students:
Recognise, represent and order numbers to at least tens of millions
OUTCOMES
A student:
› describes and represents mathematical situations in a variety of ways using mathematical terminology and some conventions MA3-1WM
› selects and applies appropriate problem-solving strategies, including the use of digital technologies, in undertaking investigations MA3-2WM
› orders, reads and represents integers of any size and describes properties of whole numbers MA3-4NA
Whole Number 1
-
partition numbers of any size in non-standard forms to aid mental calculation, eg when adding 163 480 and 150 000, 163 480 could be partitioned as 150 000 + 13 480, so that 150 000 could then be doubled and added to 13 480
IXL Partition Numbers
Finding Place Values
Lunch Lady
-
use numbers of any size in real-life situations, including in money problems
Mad Money Game
* interpret information from the internet, the media, the environment and other sources that use large numbers (Communicating, Reasoning)
-
recognise different abbreviations of numbers used in everyday contexts, eg $350 K represents $350 000
-
round numbers to a specified place value, eg round 5 461 883 to the nearest million
WMNet Rounding
Mathsframe Rounding
Mathnook Rounding (see S2)
PBS Kids Rounding
Quia Rounding
Round to Nearest 100/ 1000 (Input Answers)
Identify and describe factors and multiples of whole numbers and use them to solve problems (ACMNA098)
-
determine all 'factors' of a given whole number, eg 36 has factors 1, 2, 3, 4, 6, 9, 12, 18 and 36
Factors Game
Factors Multiples Game
Factor Feeder
Factor Strategy Game
Math Pup Jump – Factors
Factor Dogs
-
determine the 'highest common factor' (HCF) of two whole numbers, eg the HCF of 16 and 24 is 8
Multiples, Factors and Primes Tutorial
Greatest Common Factor – Tutorial and Exercises
Greatest Common Factor Game
-
determine 'multiples' of a given whole number, eg multiples of 7 are 7, 14, 21, 28, …
Multiples, Factors and Primes Tutorial
Multiples Interactive Venn Diagram (can choose input sets)
-
determine the 'lowest common multiple' (LCM) of two whole numbers, eg the LCM of 21 and 63 is 63
Multiples, Factors and Primes Tutorial
Least Common Multiples – Tutorial and Exercies
-
determine whether a particular number is a factor of a given number using digital technologies
* recognise that when a given number is divided by one of its factors, the result must be a whole number (Problem Solving)
Factors Game
Factors Multiples Game
Factor Feeder
Factor Strategy Game
Math Pup Jump – Factors
Factor Dogs
-
solve problems using knowledge of factors and multiples, eg 'There are 48 people at a party. In how many ways can you set up the tables and chairs, so that each table seats the same number of people and there are no empty chairs?'
Mental Maths
– use knowledge of factors to guess a rule
A Bit Fishy
© 2013 Jenny Cottle All rights reserved.