Interactive Maths Links for the Australian Curriculum
CONTENT
Students:
OUTCOMES
A student:
› describes mathematical situations and methods using everyday and some mathematical language, actions, materials, diagrams and symbols MA1-1WM
› uses objects, diagrams and technology to explore mathematical problems MA1-2WM
› supports conclusions by explaining or demonstrating how answers were obtained MA1-3WM
› applies place value, informally, to count, order, read and represent two- and three-digit numbers MA1-4NA
Whole Number 1
Develop confidence with number sequences to 100 by ones from any starting point (ACMNA012)
-
count forwards and backwards by ones from a given two-digit number
-
identify the number before and after a given two-digit number
* describe the number before as 'one less than' and the number after as 'one more than' a given number (Communicating)
Spooky Backwards Sequences
Counting On
(can pick start number and steps)
Splat Interactive 100s Chart
Number Lines (can set start number)
Number Track
(skip the first few sets to get to 2 digit numbers)
Dot to Dot Fun
Two Less Than Game
• read and use the ordinal names to at least 'thirty-first', eg when reading calendar dates
Ordinal Numbers to 20
Turtle Diary Ordinal Number Games (to 10)
Soft Schools Calendar Quiz
Calendar Clowns
Count collections to 100 by partitioning numbers using place value (ACMNA014)
-
count and represent large sets of objects by systematically grouping in tens
Estimate and Count Marbles
Counting Fish (demonstrate benefits of grouping)
• use and explain mental grouping to count and to assist with estimating the number of items in large groups
Mixed Up Marbles
(model counting strategies)
More Marbles
(estimate and use counting strategies)
Counter Sort
• use place value to partition two-digit numbers, eg 32 as 3 groups of ten and 2 ones
• state the place value of digits in two-digit numbers, eg 'In the number 32, the "3" represents 30 or 3 tens'
• partition two-digit numbers in non-standard forms, eg 32 as 32 ones or 2 tens and 12 ones
Hammer Numbers
Dinosaur Place Value
Shark Numbers
– match number with base 10 blocks
Shark Numbers – Cups
@ School Partitioning
Place Value Penguins
Place Value Scooter Quest
Recognise, model, read, write and order numbers to at least 100; locate these numbers on a number line (ACMNA013)
• represent two-digit numbers using objects, pictures, words and numerals
Make a Number
Tally Marks
Numbers to 30
Count to 30
Okta’s Rescue
-
locate and place two-digit numbers on a number line
Top Marks Number Line
Ambleside Number Line
-
apply an understanding of place value and the role of zero to read, write and order two-digit numbers
Caterpillar Ordering – 1 to 100
Topmarks Ordering
Park the Pods
– Verbal instructions to find numbers
Whack a Mole (reading numbers) **ES1
Bead Questions
• use number lines and number charts to assist with counting and ordering
* give reasons for placing a set of numbers in a particular order (Communicating, Reasoning)
Top Marks Number Line
Ambleside Number Line
Splat Interactive 100s Chart
Park the Pods
– Verbal instructions to find numbers
• round numbers to the nearest ten
Which One Rounds to… (oral instructions)
Helipad Hops
WM Net Rounding Bingo
Snappy Maths Round to Nearest 10
(has number line)
Snappy Maths Rounding
Post Sorting (Round to Nearest 10)
Rounding Quiz
-
estimate, to the nearest ten, the number of objects in a collection and check by counting, eg estimate the number of children in a room to the nearest ten
Soft Schools Estimate to Nearest 10
IXL Estimate to Nearest 10
Oswego Estimate on Number Line
(click Begin; select Stage 2; click bars)
-
solve simple everyday problems with two-digit numbers
* choose an appropriate strategy to solve problems, including trial-and-error and drawing a diagram (Communicating, Problem Solving)
* ask questions involving two-digit numbers, eg 'Why are the houses on either side of my house numbered 32 and 36?' (Communicating)
Guess My Number (Yr 2)
Shopping Game (UK Money,
but useful for problem solving concepts)
Thinking of a Number (Use with a 100s Chart)
Eduplace Brain Teasers
(not interactive but range of problems)
NRich Investigations
Stage 1-2 (not interactive,
but good range of open ended problems)
Recognise, describe and order Australian coins according to their value (ACMNA017)
• identify, sort, order and count money using the appropriate language in everyday contexts,
eg coins, notes, cents, dollars
• recognise that total amounts can be made using different denominations, eg 20 cents can be made using a single coin or two 10-cent coins
• recognise the symbols for dollars ($) and cents (c)
Handful of Coins
IXL Money
Money Master
Change Maker
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