Interactive Maths Links for the Australian Curriculum
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identify and describe patterns when counting forwards or backwards by threes, fours, sixes, sevens, eights and nines from any starting point
Count By Game – can choose number
Balloon Pop Patterns
Count Forward and Back on Number Line
Interactive Hundreds Chart
Number Cracker
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model, describe and then record number patterns using diagrams, words or symbols
* ask questions about how number patterns have been created and how they can be continued (Communicating)
Number Pattern Game
Find Missing Numbers in a Pattern
Number Cracker
Line Dry
(L2 2 missing numbers)
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create and continue a variety of number patterns that increase or decrease, and describe them in more than one way
Interactive Hundreds Chart
Interactive Numberline
Investigate the conditions required for a number to be even or odd and identify even and odd numbers (ACMNA051)
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model even and odd numbers of up to two digits using arrays with two rows
* compare and describe the difference between models of even numbers and models of odd numbers (Communicating)
Find Missing Odd Numbers
Odd and Even Numbers
Interactive Hundred Chart
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recognise the connection between even numbers and the multiplication facts for two (Reasoning)
Interactive Hundreds Chart
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describe and generalise the conditions for a number to be even or odd
* recognise the significance of the final digit of a whole number in determining whether a given number is even or odd (Reasoning)
Find Missing Odd Numbers
Bead Numbers – Computer Questions
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identify even or odd numbers of up to four digits
Bead Numbers – Computer Questions
Odd and Even – several activities
IXL Counting and Number Patterns
BBC Starship – Odd & Even
Odd Even Fruit Shoot
Even Odd Basketball
(has 3 levels; good for more advanced concepts)
Odd & Even Game (need keyboard)
CONTENT
Students:
Describe, continue and create number patterns resulting from performing addition or subtraction (ACMNA060)
OUTCOMES
A student:
› uses appropriate terminology to describe, and symbols to represent, mathematical ideas MA2-1WM
› selects and uses appropriate mental or written strategies, or technology, to solve problems MA2-2WM
› checks the accuracy of a statement and explains the reasoning used MA2-3WM
› generalises properties of odd and even numbers, generates number patterns, and completes simple number sentences by calculating missing values MA2-8NA
Patterns and Algebra 1
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