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CONTENT​

​Students:

OUTCOMES

A student:

› describes mathematical situations and methods using everyday and some mathematical language, actions, materials, diagrams and symbols MA1-1WM

› uses objects, diagrams and technology to explore mathematical problems MA1-2WM

› supports conclusions by explaining or demonstrating how answers were obtained MA1-3WM

› applies place value, informally, to count, order, read and represent two- and three-digit numbers MA1-4NA

Whole Number 2

Develop confidence with number sequences from 100 by ones from any starting point

(ACMNA012)

 

  • count forwards or backwards by ones, from a given three-digit number

  • identify the numbers before and after a given three-digit number

    * describe the number before as 'one less than' and the number after as 'one more than' a given number (Communicating)

 

E Chalk Number Line

(can go to 500; drag marker along line to read numbers)

 

Fuel The Brain Number Line

 

The Amazing Number Grid

(can set numbers and missing number)

 

Counting Stick

(count on/ back from any number; +10 to increase)

 

Recognise, model, represent and order numbers to at least 1000 (ACMNA027)

 

  • represent three-digit numbers using objects, pictures, words and numerals

 

Counting Stick

(count on/ back from any number; +10 to increase)

 

Mystery Picture Game

(3match words with 3 digit numbers)

 

  • use the terms 'more than' and 'less than' to compare numbers

  • arrange numbers of up to three digits in ascending order

    * use number lines and number charts beyond 100 to assist with counting and ordering (Communicating, Problem Solving)

    * give reasons for placing a set of numbers in a particular order (Communicating, Reasoning)

 

E Chalk Number Line

(can go to 500; drag marker along line to read numbers)

 

Fuel The Brain Number Line

Caterpillar Slider (set for 3 digit numbers)

Balloon Pop Ordering

Maths Is Fun Ordering

 

Investigate number sequences, initially those increasing and decreasing by twos, threes, fives and tens from any starting point, then moving to other sequences (ACMNA026)

 

  • count forwards and backwards by twos, threes and fives from any starting point

  • count forwards and backwards by tens, on and off the decade, with two- and three-digit numbers, eg 40, 30, 20, … (on the decade); 427, 437, 447, … (off the decade)

 

Number Lines (can set start number)

Math Is Fun Skip Counting

Skip Counting Balloon Pop

Learning Planet Skip Counting

Spooky Count by 5s

Counting On

(can pick start number and steps)

 

 

Washington Monument Skip Counting

 

  • identify number sequences on number charts

 

Splat Interactive 100s Chart

 

Group, partition and rearrange collections of up to 1000 in hundreds, tens and ones to facilitate more efficient counting (ACMNA028)

 

  • apply an understanding of place value and the role of zero to read, write and order three digit-numbers

     * form the largest and smallest number from three given digits (Communicating, Reasoning)

 

Largest Number Game

Bead Questions

Higher and Lower

Talking Calculator

 

  • count and represent large sets of objects by systematically grouping in tens and hundreds

    * use models such as base 10 material, interlocking cubes and bundles of sticks to explain grouping (Communicating, Reasoning)

  • use and explain mental grouping to count and to assist with estimating the number of items in large groups

 

Think Central Base 10 Blocks

(can select HTU to show regrouping)

 

Learning Box Base 10 – count the Base 10s

 

 

  • use place value to partition three-digit numbers, eg 326 as 3 groups of one hundred, 2 groups of ten and 6 ones

  • state the place value of digits in numbers of up to three digits, eg 'In the number 583, the

"5" represents 500 or 5 hundreds'

• partition three-digit numbers in non-standard forms, eg 326 can be 32 groups of ten and

6 ones

 

Top Marks Diennes & Coins

– Show the Amount; Place Value; HTU

 

Top Marks Place Value Charts

Numbers to 1000

 

Name the Place Value

 

Bead Questions

Place Value Hockey – Level 1

Place Value Penguins

Place Value Pirates

Sheppard Software Place Value Match

Mathman Place Value Game

Fruit Shoot – Expanded Form

Create Expanded Form

 

  • round numbers to the nearest hundred

 

Which One Rounds to… (oral instructions)

WM Net Rounding Bingo

 

Snappy Maths Round to Nearest 100

(has number scale)

 

Snappy Maths Rounding

Post Sorting (Round to Nearest 100)

Rounding Memory Game

 

  • estimate, to the nearest hundred, the number of objects in a collection and check by counting, eg show 120 pop sticks and ask students to estimate to the nearest hundred

 

Oswego Estimate on Number Line

(click Begin; select Stage 3; click bars)

 

 

Count and order small collections of Australian coins and notes according to their value (ACMNA034)

 

  • use the face value of coins and notes to sort, order and count money

    * compare Australian coins and notes with those from other countries, eg from students' cultural backgrounds (Communicating)

    * determine whether there is enough money to buy a particular item (Problem Solving, Reasoning)

  • recognise that there are 100 cents in $1, 200 cents in $2, …

  • identify equivalent values in collections of coins and in collections of notes, eg four $5 notes have the same value as one $20 note

 

IXL Money

 

Money Master

(has wide range of currencies)

 

Change Maker

(US Money but has numbers)

 

How Much Change

Bus Math (enough money)

Top Marks UK Coin Counting Games

 

Cashing In

(equivalent values, UK Coins)

 

Price Lists – What 2/3 Things (UK Money)

Give Chage (UK Money)

 

ES1 Maths Links

© 2013 Jenny Cottle All rights reserved.

 

 

 

 

 

 

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