Interactive Maths Links for the Australian Curriculum
CONTENT
Students:
OUTCOMES
A student:
› describes mathematical situations and methods using everyday and some mathematical language, actions, materials, diagrams and symbols MA1-1WM
› uses objects, diagrams and technology to explore mathematical problems MA1-2WM
› supports conclusions by explaining or demonstrating how answers were obtained MA1-3WM
› applies place value, informally, to count, order, read and represent two- and three-digit numbers MA1-4NA
Whole Number 2
Develop confidence with number sequences from 100 by ones from any starting point
(ACMNA012)
-
count forwards or backwards by ones, from a given three-digit number
-
identify the numbers before and after a given three-digit number
* describe the number before as 'one less than' and the number after as 'one more than' a given number (Communicating)
E Chalk Number Line
(can go to 500; drag marker along line to read numbers)
Fuel The Brain Number Line
The Amazing Number Grid
(can set numbers and missing number)
Counting Stick
(count on/ back from any number; +10 to increase)
Recognise, model, represent and order numbers to at least 1000 (ACMNA027)
-
represent three-digit numbers using objects, pictures, words and numerals
Counting Stick
(count on/ back from any number; +10 to increase)
Mystery Picture Game
(3match words with 3 digit numbers)
-
use the terms 'more than' and 'less than' to compare numbers
-
arrange numbers of up to three digits in ascending order
* use number lines and number charts beyond 100 to assist with counting and ordering (Communicating, Problem Solving)
* give reasons for placing a set of numbers in a particular order (Communicating, Reasoning)
E Chalk Number Line
(can go to 500; drag marker along line to read numbers)
Fuel The Brain Number Line
Caterpillar Slider (set for 3 digit numbers)
Balloon Pop Ordering
Maths Is Fun Ordering
Investigate number sequences, initially those increasing and decreasing by twos, threes, fives and tens from any starting point, then moving to other sequences (ACMNA026)
-
count forwards and backwards by twos, threes and fives from any starting point
-
count forwards and backwards by tens, on and off the decade, with two- and three-digit numbers, eg 40, 30, 20, … (on the decade); 427, 437, 447, … (off the decade)
Number Lines (can set start number)
Math Is Fun Skip Counting
Skip Counting Balloon Pop
Learning Planet Skip Counting
Spooky Count by 5s
Counting On
(can pick start number and steps)
Washington Monument Skip Counting
-
identify number sequences on number charts
Splat Interactive 100s Chart
Group, partition and rearrange collections of up to 1000 in hundreds, tens and ones to facilitate more efficient counting (ACMNA028)
-
apply an understanding of place value and the role of zero to read, write and order three digit-numbers
* form the largest and smallest number from three given digits (Communicating, Reasoning)
Largest Number Game
Bead Questions
Higher and Lower
Talking Calculator
-
count and represent large sets of objects by systematically grouping in tens and hundreds
* use models such as base 10 material, interlocking cubes and bundles of sticks to explain grouping (Communicating, Reasoning)
-
use and explain mental grouping to count and to assist with estimating the number of items in large groups
Think Central Base 10 Blocks
(can select HTU to show regrouping)
Learning Box Base 10 – count the Base 10s
-
use place value to partition three-digit numbers, eg 326 as 3 groups of one hundred, 2 groups of ten and 6 ones
-
state the place value of digits in numbers of up to three digits, eg 'In the number 583, the
"5" represents 500 or 5 hundreds'
• partition three-digit numbers in non-standard forms, eg 326 can be 32 groups of ten and
6 ones
Top Marks Diennes & Coins
– Show the Amount; Place Value; HTU
Top Marks Place Value Charts
Numbers to 1000
Name the Place Value
Bead Questions
Place Value Hockey – Level 1
Place Value Penguins
Place Value Pirates
Sheppard Software Place Value Match
Mathman Place Value Game
Fruit Shoot – Expanded Form
Create Expanded Form
-
round numbers to the nearest hundred
Which One Rounds to… (oral instructions)
WM Net Rounding Bingo
Snappy Maths Round to Nearest 100
(has number scale)
Snappy Maths Rounding
Post Sorting (Round to Nearest 100)
Rounding Memory Game
-
estimate, to the nearest hundred, the number of objects in a collection and check by counting, eg show 120 pop sticks and ask students to estimate to the nearest hundred
Oswego Estimate on Number Line
(click Begin; select Stage 3; click bars)
Count and order small collections of Australian coins and notes according to their value (ACMNA034)
-
use the face value of coins and notes to sort, order and count money
* compare Australian coins and notes with those from other countries, eg from students' cultural backgrounds (Communicating)
* determine whether there is enough money to buy a particular item (Problem Solving, Reasoning)
-
recognise that there are 100 cents in $1, 200 cents in $2, …
-
identify equivalent values in collections of coins and in collections of notes, eg four $5 notes have the same value as one $20 note
IXL Money
Money Master
(has wide range of currencies)
Change Maker
(US Money but has numbers)
How Much Change
Bus Math (enough money)
Top Marks UK Coin Counting Games
Cashing In
(equivalent values, UK Coins)
Price Lists – What 2/3 Things (UK Money)
Give Chage (UK Money)
© 2013 Jenny Cottle All rights reserved.